Archive for June, 2009

PostHeaderIcon Video Poker Machine Talk Part5

Double Odds: The right to place a free odds bet up to double the original Pass Line or Come bet. One of the best bets in the casino. Rarely found in video craps.
Double Progressive Video Poker: Two different progressive video-poker jackpots on the same machines, each growing independently. Jackpots alternate based on pull of the handle or press of the button.
Double Up System: This is also known as the Martingale family of wagers. Player attempts to get all his previous losses back by increasing (doubling) his previous bet.
Draw: In video poker, to receive new cards.
Draw Button: The button on a video-poker machine that allows a player to receive another card.
Drilling: A cheating method whereby the cheat drills a hole in themachine in order to manipulate or freeze the reels in a jackpot position.
Dumping: A machine that is losing money to the players.
Duplicate ticket: The receipt for a regular keno ticket given to a player after he places his bet. Also known as an outside ticket.
Early surrender: Rarely found rule in blackjack that allowed players to forfeit half their bet, even if the dealer had a blackjack.
Easy way: In craps, the numbers four, six, eight, and 10 made without doubles.
Edge: Having the advantage in a game.
Eighty-six: The same as barring someone from playing in the casino.
Escalator: A device that displays, usually for identification of slugs, the coins most recently put into the machine.
Even Up: A bet that has no mathematical edge for either side.
Even Money: A bet that pays off at one to one.
Eye in the Sky: The cameras, usually in bubbles, located throughout the casino that videotape the action.
Face Cards: The king, queen and jack. Also known as picture cards or paint.
Fair Game: A game where neither the house nor the player has an edge.
Favorable Deck: A deck whose remaining cards favors the player.
Field Bet: A wager at craps that wins if the number two, three, four, nine, 10, 11, or 12 is rolled. Shooter loses on a five, six, seven, and eight.
5-Count: The revolutionary system developed by the Captain to avoid horrendous rolls of the dice, stretch the amount of time your money gives you at the table, and position you to take advantage of hot rolls. A modified version of this might be possible at video-craps.
Flat Bet: Bet that is paid off at even money in craps. Also, any player who bets the same amount hand after hand.
Flattop Machines: Fixed, maximum payout machines.
Fluctuation in Probability: Numbers or cards appearing out of all proportion to their probability. A short sequence of repeating numbers. A mathematical term that means good or bad luck depending on whether the fluctuation is in your favor or not.
Flush: In poker, five cards of the same suit.
Fold: In poker, to drop out of play.

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Tags: progressive video poker, video poker machine

PostHeaderIcon Video Poker Machine Talk Part4

Comp: The "freebies" that casinos give out for certain levels of betting.
Cradle: Sometimes referred to as a "sensing cradle." Where newly played coins come to rest for the purposes of "sensing." If the coin is present and acceptable, play will proceed.
Crapless Craps: New game where the two, three, 11, and 12 become point numbers.
Crap Out: To roll a two, three or 12 on the come out roll.
Craps: The numbers two, three, and 12.
Crazy Crapper bets: The Captain's term for all the bad bets in craps.
Credit Button: On slot and video-poker machines, the button that allows the player to play winning credits and not coin. You can play one credit or any number of credits up to the maximum.
Credit Line: The amount of credit a player is allowed by a given casino.
Credit Manager: The person in charge of determining casino credit for a player.
Crossroader: A casino cheat.
Day shift: The casino work shift that usually runs from 10 am to 6 pm.
Dead Hand: In video poker, a hand that has been discarded or can no longer be made.
Deal Button: In video poker, the button that is pushed to get the machine to "deal" the cards.
Dealer-in-the-machine: The random-number generator that selects "at random" the next cards to be dealt.
Denomination: A machine's classification based upon what type of coin is required to play it. Denominations can range from five cents to five-hundred dollars.
Deuces: The two in cards and the two on the dice.
Devil: A term for the seven in craps. "The devil jumped up!"
Dice: Cubes with six sides, numbered respectively one through six.
Die: One cube, the singular form of dice.
Discretionary Removal: The ability in place betting to call off or remove your bets. Odds bets are also discretionary. So are Don't Come, Don't Pass bets.
Do Bet: To bet with the dice and against the seven.
Doey-Don'i: An element of the Captain's Supersystem. Cannot be played on video-craps games.
Don't Bet: To bet against the dice and for the seven.
Don't Come: A bet at craps that the next point number rolled will not be repeated before a seven is thrown. One of the better bets in the casino.
Don't Pass: A bet at craps that the shooter will not make his point before the seven is thrown.
Double Down: In blackjack, to double the size of your bet and receive only one card. You can also double for less than the initial wager.
Double Exposure: Blackjack game where both of the dealer's cards are dealt face up.

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